Herbivores, for example, are those anims with mostly negative (i.e. repulsion) relationships for motion, and positive (attraction) relationships for scent.
All anims will eat any food source they walk over, although they will not necessarily seek it out. #simulation #videogames pic.twitter.com/7bja9M0MjB
— Mark "Play Vilmonic, My Weird Game" (@Bludgeonsoft) June 28, 2018