Mark Stramaglia

11 Moss Lane
Oakland, CA 94608
415-205-3340
m@bludgeonsoft.org
https://www.linkedin.com/in/wizardmaster

A little bit about me

I’ve been a software engineer and functional designer for over twenty years. I specialize in interactive and front-end engineering, usability, and user experience. I’ve developed interactive training software and custom GUI architectures from the ground up in HTML5, JavaScript, Java, C & C++, and Win32. My development tooling is often written in Nodejs, Python, Ruby, PHP, and Perl. I am intimately familiar with Adobe Photoshop and Illustrator and have working knowledge of Unreal and Blender, although I prefer my ancient copy of Form-Z. I love Linux but I also develop on macOS and Windows.

I am currently developing Vilmonic (http://bludgeonsoft.org), a somewhat surreal, whimsical and deep, artificial life and evolution simulator with procedurally generated evolving pixel art life forms. I started Vilmonic as a way of learning every aspect of game production, to create a game from scratch with as few off-the-shelf components as possible.

I’m also an experimental musician and multidisciplinary artist. I create music and art under the name Wizardmaster (http://www.wizardmaster.com) using my own custom music performance software BackToBasics, WMCP, Abominaclavia, and others.

My music software has been written up in Wired Magazine, Computer Music Journal and Computer Music Magazine and has won honorable mention at the International Festival of Electroacoustic Music, Bourges, France.

Check out my interview on Cool Tools to learn a little more about me:
https://kk.org/cooltools/mark-stramaglia-experimental-musician-and-digital-artist/

Professional Experience

Bludgeonsoft

Founder/Developer/Everything
2012-Today
This is my one-person game studio located in Oakland California. Bludgeonsoft makes Vilmonic, an artificial life game, as well as unusual music software specifically for live performance. BackToBasics, WMCP, Abominaclavia, 0303, and others. Vilmonic is out now on Steam (http://store.steampowered.com/app/458330) and Itch.io (http://bludgeonsoft.itch.io/vilmonic)

GMGP Inc.

Director of Engineering & Principal Software Engineer
2013-2014
Directed and managed a small engineering and development team to take the core bones of TuneUp software and migrate it to new ownership.

TuneUp Media Inc.

Principal Software Engineer & Client Architect
2007-2013
Designed, architected and coded the client app in Javascript with some Ruby/Python/PHP/C++. Responsible for a team of two front-end engineers and one UI designer. TuneUp fixes your digital music collection, corrects mislabeled songs, adds missing cover art and removes duplicate tracks. Automatically.

Metaweb Technologies Inc.

Senior Software Engineer
2006-2007
Developed an AJAX (and then HTML5) application framework and UI architecture for reading, displaying, and editing data from a custom graph-based database. Also helped develop a communications and database component on the server written in python. This became Freebase which was later sold to Google and became Google’s Knowledge Graph, a major component of Google today.

Applied Minds

Senior Software Engineer
2003-2006
Developed a custom experimental UI component architecture and layout engine in Flash using Actionscript (Javascript) to test new UI designs focused around extreme ease of use for big data applications.

TissueInformatics

Software Engineer
1999-2002
Developed automated image analysis, segmentation, and feature extraction software for the quantification of human tissue. Used Optimas and Matlab to process digital images of human tissue, recognize different tissue types, count nuclei, etc. and contrast that with data extracted from bioengineered tissue.

Visual Symphony

Lead Interactive Developer
1993-1999
Lead interactive and graphic designer and project manager for large (1-2 year development time) multimedia training applications for Fortune 500 clients CSX, Conrail, Sealand, BlueCross, and US Steel.

Education

Carnegie Mellon University, Intermedia BFA 1993

Portfolio

https://bludgeonsoft.org/m/portfolio/


If you get a chance, check out Vilmonic. It is out on Steam, Itch.io, iOS and Android. Here are some great reviews:

Rock Paper Shotgun
“How one Vilmonic player cracked the genome of artificial life”
https://www.rockpapershotgun.com/2018/12/10/how-one-vilmonic-player-cracked-the-genome-of-artificial-life/

Rock Paper Shotgun (Again)
“Some people play Vilmonic and become scientists, and their accomplishments are magnificent. They do actual research, and build on each other’s discoveries.”
https://www.rockpapershotgun.com/2020/03/24/have-you-played-vilmonic/

Pocket Gamer
“It’s by all accounts a singular experience that rewards creativity and commitment above all else.”
https://steamcommunity.com/linkfilter/?url=https://www.pocketgamer.com/articles/082768/vilmonic-is-a-fascinating-artificial-life-simulator-for-ios-and-android/

An interview in Game*Spark (In Japanese)
https://www.gamespark.jp/article/2018/11/18/85381.html