Vilmonic is a living virtual world. Your goal is to bring life back from the brink of extinction.

Protect and breed unique pixel-art life forms whose pixels and color have meaning. Experiment with natural and artificial selection. Craft tools, construct buildings and change the environment. Uncover the secrets of the past as you dig up ancient tech and fend off the mindless haywire zombitons.

Don't be fooled by the SUPER CUTE look, Vilmonic is a deep and complex ARTIFICIAL LIFE SIMULATOR!

Evolving genetic code generates each creature's pixel-art body.

The shape, or morphology, of each animatroid or fungol is determined by its genes. Genes control the bending of internal bones or branches. Pixels cover the bones to create the shape of the body. The shape of the body and the number of different pixels determine the physiology of the life form.

Pixels and body shapes determine biological function: hydration, nutrient use, movement, perception...

Each life form has a metabolism that processes hydration and nutrients at a rate determined by the metabo gene. The larger the life form (the more pixels in its body), the more hydration and nutrients it will need each metabolic cycle. Surface area determines how much hydration each life form evaporates. The more wrinkled the body is, the more surface area there is.

Simple graph-shaped brains create emergent behavior: fear, aggression, attraction...

A simple set of rules, derived from genes, controls the behavior of each animatroid. Animatroids have external sensors (motion/scent/water) and internal sensors (hunger/stress/thirst). Animatroids' brains have attraction/repulsion relationships between these sensors. It is these relationships that determine each animatroid's behavior.

Natural selection and breeding are the only way to evolve your life forms - unless you "cheat" with genetic engineering!

Your animatroids and fungols will evolve over many generations into new species. The genetic code of each life form is passed down to its offspring during reproduction, with a chance of mutation. Evolution is a slow process. To speed things up, try crafting and drinking a lot of sugary beverages. Toxic waste can also be useful (and dangerous!) It can cause drastic mutations in offspring.

Export your creatures and share them with friends!




fig. 1 Exported Creature Cards, don't edit that genetic code!

Join the Vilmonic discord and contribute your research!
https://discord.gg/GT6YWJX

Try the lite version in your browser!
http://bludgeonsoft.itch.io/vilmonic-lite

Development News

Vilmonic: Pixels, Genetics and Mathematical Biology – VERSION 1.0 IS LIVE! https://t.co/wFewFQlLlW Thanks so much to everyone for helping to support the development of this game! Many great features are still in the works, so stay tuned… https://t.co/WEv1jqL5iR

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UPDATE: Vilmonic now has SPANISH LANGUAGE SUPPORT, thanks so much José Sierra! … Also, Version 1.0 LAUNCH in FIVE DAYS! #gamedev #gaming #indiegames #or_more_accurately #undergroundgames https://t.co/9tWILHzhw3

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Vilmonic, a living world of pixels and genetics and mathematical biology is launching on Steam and https://t.co/0NJGf7IlNi November 5, 2018! https://t.co/le2UPYy4rR #solodev #altgames #indiegames #gaming #gamingnews PLEASE RETWEET!! https://t.co/6KSlOIvXrb

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Some incredible #research happening on the Vilmonic discord https://t.co/rffhVRew3A This experiment by Lionwave is helping to shed light on some of the #emergent behaviors, population dynamics and alternate #biology of this truly living computational system! #artificiallife https://t.co/Yr55xTccOk

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UPDATE: Vilmonic now has FRENCH LANGUAGE SUPPORT! Thanks so much @Skywilly_GSS Next stop: Version 1.0 LAUNCH #gamedev #gaming #indiegames #or_more_accurately #undergroundgames https://t.co/yd0MR8W9JB

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