Vilmonic

is an artificial life simulator and evolution sandbox game that takes place in a lonely distant future. You are the last caretaker of the final few life forms on the planet.

Protect each animatroid and fungolite species, analyze their DNA, selectively breed new species, craft tools and buildings, dig rivers and make new islands, find ancient tech, and fend off the mindless haywire zombitons...

Craft Farm Breed Evolve!

Features

  • A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
  • Breed animatroids and farm fungols for specific traits
  • An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
  • Treasure hunting, dig up relics from the past, some are useful, many may just be junk
  • Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
  • Roads and "driving" mode to help speed up long distance traveling
  • Craftable beverages that have different effects on your avatar (and your pets)
  • Endlessly customizable avatar
  • Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow
Development News

Vilmonic brain activity HUD mock-up #gamedev #pixelart #just1morefeature https://t.co/KybdMO1Xuj

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Vilmonic 0.30.51 EXPORT and IMPORT creatures! SHARE Creature Cards and experiment with other people’s life forms. Open a Creature Card in a photo editor and try out some GENETIC ENGINEERING. #gaming #simulation #tamagotchi #pixelart https://t.co/DU0Nmp0HYa https://t.co/z3yBzuAO9J

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Anyone wondering what these are all about? What is going on with these weird creature cards and all that digital noise at the bottom? #vilmonic #pixelart #artificiallife #gaming https://t.co/kAGMv9E19y

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twitter, Vilmonic

Vilmonic UPDATE: Version 0.30.00 Includes a ton of in-game MUSIC and new TASKS and ACHIEVEMENTS! On SALE now 20% OFF on Steam https://t.co/wFewFQlLlW … and Itch https://t.co/Fwfp96G22A Grab it! #gamedev #videogames #artificiallife @itchio https://t.co/zhvKWKc2ia

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twitter, Vilmonic

Herbivores, for example, are those anims with mostly negative (i.e. repulsion) relationships for motion, and positive (attraction) relationships for scent. All anims will eat any food source they walk over, although they will not necessarily seek it out. #simulation #videogames https://t.co/7bja9M0MjB

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