The surface-area-to-cap-size ratio is a strong selector for fitness in different environments #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/RwpNuiHYa3
— Vilmonic (@Bludgeonsoft) December 12, 2016
The surface-area-to-cap-size ratio is a strong selector for fitness in different environments #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/RwpNuiHYa3
— Vilmonic (@Bludgeonsoft) December 12, 2016