Author Archives: mark
Optimizing the #Vilmonic rendering engine, temporarily #glitch'd out! #gamedev pic.twitter.com/eqAMGcUvTf — Vilmonic (@Bludgeonsoft) May 8, 2016
Some crystalline ruins in Vilmonic #pixelart pic.twitter.com/dY96wfrxqU — Vilmonic (@Bludgeonsoft) May 4, 2016
Evolved a super fast high-metabolism anim while testing Vilmonic. This gif can't keep up. #gamedev #indiegame pic.twitter.com/mqFcuzMfzI — Vilmonic (@Bludgeonsoft) May 3, 2016