Author Archives: mark

Optimizing the #Vilmonic rendering engine, temporarily #glitch'd out! #gamedev pic.twitter.com/eqAMGcUvTf — Vilmonic (@Bludgeonsoft) May 8, 2016

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Some crystalline ruins in Vilmonic #pixelart pic.twitter.com/dY96wfrxqU — Vilmonic (@Bludgeonsoft) May 4, 2016

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Evolved a super fast high-metabolism anim while testing Vilmonic. This gif can't keep up. #gamedev #indiegame pic.twitter.com/mqFcuzMfzI — Vilmonic (@Bludgeonsoft) May 3, 2016

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Working on broken walls and floors for Vilmonic! #gamedev #pixelart pic.twitter.com/iN732tRqFp — Vilmonic (@Bludgeonsoft) April 29, 2016

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Up late last night with Bit here getting Steam overlay working: Win OK, Mac no screenshots, Linux fail #gamedev #cat pic.twitter.com/K25UuBC6Ui — Vilmonic (@Bludgeonsoft) April 24, 2016

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