Author Archives: mark

This is how you run a research facility in Vilmonic! So great, thx @IceCreamMortal https://t.co/e1a6nkMyy3 #gaming #science — Vilmonic (@Bludgeonsoft) December 30, 2016

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A mock-up for how zombs might start polluting the world with pink goo. Oh, and leashes! #Vilmonic #pixelart #indiedev http://pic.twitter.com/cCojffhiZd — Vilmonic (@Bludgeonsoft) December 16, 2016

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In #Vilmonic, organisms' DNA affects morphology (the shape & pixel count of each "organ") which affects physiology #gamedev #indiedev #alife http://pic.twitter.com/lF688TAbzQ — Vilmonic (@Bludgeonsoft) December 12, 2016

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…Fungs require hydration based on the size of the internal area of their cap #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/JmiEitV2Vp — Vilmonic (@Bludgeonsoft) December 12, 2016

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…Fungs lose hydration based on the size of the surface area of their cap #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/at6zRa14X7 — Vilmonic (@Bludgeonsoft) December 12, 2016

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