Author Archives: mark
This is how you run a research facility in Vilmonic! So great, thx @IceCreamMortal https://t.co/e1a6nkMyy3 #gaming #science — Vilmonic (@Bludgeonsoft) December 30, 2016
A mock-up for how zombs might start polluting the world with pink goo. Oh, and leashes! #Vilmonic #pixelart #indiedev http://pic.twitter.com/cCojffhiZd — Vilmonic (@Bludgeonsoft) December 16, 2016
(1/6)
In #Vilmonic, organisms' DNA affects morphology (the shape & pixel count of each "organ") which affects physiology #gamedev #indiedev #alife http://pic.twitter.com/lF688TAbzQ — Vilmonic (@Bludgeonsoft) December 12, 2016
(2/6)
…Fungs require hydration based on the size of the internal area of their cap #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/JmiEitV2Vp — Vilmonic (@Bludgeonsoft) December 12, 2016