Author Archives: mark

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The surface-area-to-cap-size ratio is a strong selector for fitness in different environments #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/RwpNuiHYa3 — Vilmonic (@Bludgeonsoft) December 12, 2016

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…The number of spots and height of the stalk control how many spores are released #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/ilyj0fBbyJ — Vilmonic (@Bludgeonsoft) December 12, 2016

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…Morphology & metabolic rate affect nutrient use in similar ways #Vilmonic #gamedev #indiedev #alife http://pic.twitter.com/sUY5CGbMs7 — Vilmonic (@Bludgeonsoft) December 12, 2016

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What a lovely review, thx @gamingonlinux! #Linux #IndieGame #videogames & #gaming https://t.co/vzZdLbtNiB — Vilmonic (@Bludgeonsoft) December 6, 2016

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A discussion where I explain a bit about some of the procedural sprite generation in Vilmonic https://t.co/Ap6ICf3cwx #gamedev #indiedev — Vilmonic (@Bludgeonsoft) December 4, 2016

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