Author Archives: me
Toying with having the weights of the anims’ neural graphs tied to the morphology of these structures, which in tu…… https://t.co/HKIAhoZYWk
Toying with having the weights of the anims' neural graphs tied to the morphology of these structures, which in tu… https://t.co/cl1jIOLPVH http://pic.twitter.com/tu7Wvxi112 — Vilmonic (@Bludgeonsoft) October 12, 2017 //platform.twitter.com/widgets.js
Toying with having the weights of the anims’ neural graphs tied to the morphology of these structures, which in tur… https://t.co/DH6a7pPkR3
Toying with having the weights of the anims' neural graphs tied to the morphology of these structures, which in turn are derived from genetic rules — Vilmonic (@Bludgeonsoft) October 12, 2017 //platform.twitter.com/widgets.js
Aligning the gene value to base 4 fixes gene bias! (Above is a graph of the folded protein)
Aligning the gene value to base 4 fixes gene bias!(Above is a graph of the folded protein) — Vilmonic (@Bludgeonsoft) October 12, 2017 //platform.twitter.com/widgets.js
A gene encoded as 93.828 creates a “protein” folding rule (base 4) of 3000303 which creates a neural weight of ( -… https://t.co/rIzg7ixygc
A gene encoded as 93.828 creates a "protein" folding rule (base 4) of 3000303which creates a neural weight of ( -3 , -4 , -1 ) #Vilmonic #artificiallife #gamedev http://pic.twitter.com/qGsd3HQtJd — Vilmonic (@Bludgeonsoft) October 12, 2017 //platform.twitter.com/widgets.js
Whoa, you found the atomic bomb. Careful! (Ha ha, it doesn’t do anything… yet!) https://t.co/6HyElPuEi7
Whoa, you found the atomic bomb. Careful! (Ha ha, it doesn't do anything… yet!) https://t.co/6HyElPuEi7 — Vilmonic (@Bludgeonsoft) September 20, 2017 //platform.twitter.com/widgets.js