Author Archives: me
I reallllly want to make an ASCII (as in #roguelike) renderer for Vilmonic >:-O Stay focused! #gamedev
I reallllly want to make an ASCII (as in #roguelike) renderer for Vilmonic >:-O Stay focused! #gamedev — Vilmonic (@Bludgeonsoft) May 5, 2017 //platform.twitter.com/widgets.js
Giving away a #free copy of #Vilmonic for #Steam! Please help spread the word & retweet for a chance to win it… https://t.co/NvKHyhYbik
Giving away a #free copy of #Vilmonic for #Steam! Please help spread the word & retweet for a chance to win it #indiegames #gaming #steamkey http://pic.twitter.com/cSBOGmPseg — Vilmonic (@Bludgeonsoft) May 3, 2017 //platform.twitter.com/widgets.js
Working on an algorithm to determine how “wrinkled” the bod of each creature is, which will determine how much mois… https://t.co/aOV5Z7sJaX
Working on an algorithm to determine how "wrinkled" the bod of each creature is, which will determine how much moisture they retain #gamedev http://pic.twitter.com/7FH2qQheZU — Vilmonic (@Bludgeonsoft) April 26, 2017 //platform.twitter.com/widgets.js
Testing new buildables and craftables for the Vilmonic 0.27 update. Sorry, I’m a terrible Vilmarchitect. #gaming… https://t.co/ceg4yW0XQb
Testing new buildables and craftables for the Vilmonic 0.27 update. Sorry, I'm a terrible Vilmarchitect. #gaming #videogames #gamedev http://pic.twitter.com/N9VA21iKWi — Vilmonic (@Bludgeonsoft) April 21, 2017 //platform.twitter.com/widgets.js
Vilmonic update 0.27 coming soon. New body parts, craftables, and crafting materials! #gaming #videogames https://t.co/8dwv3kei1e
Vilmonic update 0.27 coming soon. New body parts, craftables, and crafting materials! #gaming #videogames http://pic.twitter.com/8dwv3kei1e — Vilmonic (@Bludgeonsoft) April 19, 2017 //platform.twitter.com/widgets.js