An example of the hidden bone structure (based on the MASSO gene) used to procedurally generate each creature's body in Vilmonic #indiedev http://pic.twitter.com/hc3vNAAkfk
— Vilmonic (@Bludgeonsoft) October 11, 2016
An example of the hidden bone structure (based on the MASSO gene) used to procedurally generate each creature's body in Vilmonic #indiedev http://pic.twitter.com/hc3vNAAkfk
— Vilmonic (@Bludgeonsoft) October 11, 2016