Author Archives: mark

An example of the hidden bone structure (based on the MASSO gene) used to procedurally generate each creature's body in Vilmonic #indiedev http://pic.twitter.com/hc3vNAAkfk — Vilmonic (@Bludgeonsoft) October 11, 2016

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See you at the Intentional Play Summit tomorrow! #intlplay16 #gamedev #altgames https://t.co/j07jWvcWdB — Vilmonic (@Bludgeonsoft) October 6, 2016

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Anyone going to IndieXchange? Thinking of skipping it even though I already have tix, travel and hotel cost is going to crush me. #indiedev — Vilmonic (@Bludgeonsoft) October 6, 2016

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50% OFF SALE ends tomorrow evening! Help fund Vilmonic's inclusion in the Intentional Play Summit https://t.co/rLK5BGHdE4 … #indiegames http://pic.twitter.com/EfYT6oUZsR — Vilmonic (@Bludgeonsoft) October 5, 2016

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Tweaking the simplex noise island generator in Vilmonic… This is three mini islands added together. #gamedev #asciiart http://pic.twitter.com/qX58qXJ5i4 — Vilmonic (@Bludgeonsoft) October 3, 2016

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