Author Archives: mark
An example of the hidden bone structure (based on the MASSO gene) used to procedurally generate each creature's body in Vilmonic #indiedev http://pic.twitter.com/hc3vNAAkfk — Vilmonic (@Bludgeonsoft) October 11, 2016
See you at the Intentional Play Summit tomorrow! #intlplay16 #gamedev #altgames https://t.co/j07jWvcWdB — Vilmonic (@Bludgeonsoft) October 6, 2016
Anyone going to IndieXchange? Thinking of skipping it even though I already have tix, travel and hotel cost is going to crush me. #indiedev — Vilmonic (@Bludgeonsoft) October 6, 2016