Author Archives: me

So excited to have it all in one omnibus! #prisonpit Also had to get This to complete our collection # https://t.co/d6y8KFD5wI

So excited to have it all in one omnibus! #prisonpit Also had to get This to complete our collection # pic.twitter.com/d6y8KFD5wI — Mark @Vilmonic Failure Dehaywireization (@Bludgeonsoft) September 21, 2020 https://platform.twitter.com/widgets.js

Posted in twitter, Vilmonic | Comments Off on So excited to have it all in one omnibus! #prisonpit Also had to get This to complete our collection # https://t.co/d6y8KFD5wI

Here’s how the base palettes for Vilmonic look in code. It’s a dictionary of palettes, which are arrays of hexadecimal argb values. There are no pre-colorized images in the game, all image resources are grayscale. #gamedev https://t.co/7PQKAfSJhF

Here's how the base palettes for Vilmonic look in code. It's a dictionary of palettes, which are arrays of hexadecimal argb values. There are no pre-colorized images in the game, all image resources are grayscale. #gamedev pic.twitter.com/7PQKAfSJhF — Mark @Vilmonic Failure Dehaywireization (@Bludgeonsoft) September 19, 2020 https://platform.twitter.com/widgets.js

Posted in twitter, Vilmonic | Comments Off on Here’s how the base palettes for Vilmonic look in code. It’s a dictionary of palettes, which are arrays of hexadecimal argb values. There are no pre-colorized images in the game, all image resources are grayscale. #gamedev https://t.co/7PQKAfSJhF

Vilmonic uses a homemade palette-swapping game engine, here’s a way to do something similar in Unity https://t.co/oxGl6ecR9n

Vilmonic uses a homemade palette-swapping game engine, here’s a way to do something similar in Unity https://t.co/oxGl6ecR9n — Mark @Vilmonic Failure Dehaywireization (@Bludgeonsoft) September 19, 2020 https://platform.twitter.com/widgets.js

Posted in twitter, Vilmonic | Comments Off on Vilmonic uses a homemade palette-swapping game engine, here’s a way to do something similar in Unity https://t.co/oxGl6ecR9n

An observation and exploration sim featuring an evolving mathematical universe, algorithmic life forms, strategic conversations, gardening, crafting, and multiplayer.

An observation and exploration sim featuring an evolving mathematical universe, algorithmic life forms, strategic conversations, gardening, crafting, and multiplayer. — Mark @Vilmonic Failure Dehaywireization (@Bludgeonsoft) September 14, 2020 https://platform.twitter.com/widgets.js

Posted in twitter, Vilmonic | Comments Off on An observation and exploration sim featuring an evolving mathematical universe, algorithmic life forms, strategic conversations, gardening, crafting, and multiplayer.

Vilmonicland (2) #gamedev #pixelart https://t.co/PtovKdNKAO

Vilmonicland (2) #gamedev #pixelart pic.twitter.com/PtovKdNKAO — Mark @Vilmonic Failure Dehaywireization (@Bludgeonsoft) September 14, 2020 https://platform.twitter.com/widgets.js

Posted in twitter, Vilmonic | Comments Off on Vilmonicland (2) #gamedev #pixelart https://t.co/PtovKdNKAO